Now all thats left to do is set up the sound cue in the editor.Īfter importing both. Trim that, and you have your intro section. in audacity go ahead and undo the trim you made, and set your selection start to zero and your selection end to the Start loop point. Now you have the looping audio, but need the intro. WAV file or the editor will not recognize it. Go to File > Export, and make sure you save it as a. By inputting the start loop point as the Selection start, and the second ( set to end ) as the end loop point, you will have the looping section you need selected.Īnd audacity will cut out the rest of the audio, leaving you with only the portion that loops. This is where you will put the numbers in you obtained from the site. Going back to audacity, at the very bottom you will see a "Selection start" with an arrow pointing down - click it and select "Samples" On the page you will see a "Start Loop Point" and "End Loop Point" Using the CRTL+F search function, i can find the section for sonic mania very quckly, and again find the exact song i need. So open your audio file with audacity - it will look something like this:įinding the exact time where the looping section actually starts can be very difficult, but thankfully most songs from other videogames have the times listed on this site: I will use a song from Sonic mania, Studiopolis Act 1 as an example: Īnd I will be using Audacity ( a free audio editor ) to make the changes necessary. wav files, one for the intro and a second for the looping section. After choosing the song you want, you will need to create two different.
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